I created my scene with a TITAN X Maxwell, and everything ran smoothly, it was UE5 Preview 2. I just installed RTX 3060 and I’m running the first proper release of UE5, and I am getting these artifacts all over my scene. Any help appreciated, thanks!
This seems to be a Nanite issue, disabling Nanite resoled the shading errors. Is there a way to rebuild the Nanite for a mesh, without having to import the mesh entirely, which would mean the scale and position should also be fixed to the existing mesh?