I am troubleshooting reproducing the original location of the left hand. Here is a video and screenshots where I am able to extract the exact location of the hand bone using the Get Bone Transform using Relative Transform Space (RTS) Parent Space:
This is the correct result. However, when I change to RTS World and the Transform Space to World Space in the Transform Bone Node. I get erratic behavior:
The goal is to adapt the entire character to the ground.