RTS World vs RTS Parent Bone Space and transforming one bone WRT environment

I am troubleshooting reproducing the original location of the left hand. Here is a video and screenshots where I am able to extract the exact location of the hand bone using the Get Bone Transform using Relative Transform Space (RTS) Parent Space:




This is the correct result. However, when I change to RTS World and the Transform Space to World Space in the Transform Bone Node. I get erratic behavior:


The goal is to adapt the entire character to the ground.

Per usual, my problem was much simpler than I thought. If anyone somehow finds themselves here, remember to use the IK hands to perform traces if your goal is to adjust FK hands wrt the environment, then you can use TwoBoneIK to make the adjustments. Outcast Devschool’s last video on Advanced Locomotion for more details.