Hi, has anyone seen a tutorial, blueprint or similar thing for an RTS game with zone control like Northgard, Circle Empires etc. Where basically the map consists of different areas and when you kill the enemies in the areas you take over that zone and can build inside it and harvest its resources?
This should be pretty simple to come up with. It’s all about setting and checking the right conditions. Lets define the rules.
Zones can’t be captured when occupied(overlapped) by players,or enemies with different tags.
When zones are only occupied by one tag then that tagged enemy, ai, or player can capture the zone.
Capturing a zone takes a certain number of secs. This value is changed based on the number of players in the zone with the same tag.
If an enemy or player with a different tag enters the zone during a capture. The capture is paused until the zone is occupied by only 1 tag. At this time we check the tag to see if it was the same as the initial starting tag. if its not we start the capture over for the new owning enemy,ai and stop the capture of the first owner.
Once a zone is captured the zone is assigned to the owning tag and the owning player gets additional functionality.
If needed once a zone is captured a score goes up.