Hello, I don’t have much experience with UE4 so any assistance is greatly appreciated. Thanks up front.
I’m working on an RTS game like old C&C or AoE, and want to have the player be able to construct walls. Basically starting with constructing 1 wall then when constructing another wall else where/ within range of the first wall, it will connect both meshes with a second mesh creating the wall between both placed meshes. I’ve seen and read about the automatic wall BP but that’s for the editor. I need this to follow laying down a build preview and have it show the player where the wall will be built as well as build it and I’ve had no luck.
Example:
Guess I’m just looking for suggestions, maybe I’m missing something that’s obvious.
Thanks