RTS/Third person shooter influenced by the game 'Hidden & Dangerous'

So I’ve been grinding away at the AI targeting system.

I wanted all weapons to actually fire in their own direction. Using aim offset, the AI can now/have to actually aim their weapon to get hits on enemy.

With the AI stood up and firing at an enemy without cover is easy. What has been a real pain, is if the AI is prone, firing at a target that is behind cover. I still need to make some minor tweaks but it’s nearly there.

The friendly AI is coming along nicely. Friendly AI will carry out user given commands. He will go in to alert mode if he sees an enemy. He will try to attack enemy. If he looses sight, he will go to that location. After a cool down period, he will go back to following his list of commands.

I was actually surprised when I did a quick test. I sent one of my AI in to a different part of the map where I placed a few enemies. He continued to take out all the enemies and continued with his commands. It was really interesting to see him responding and moving around and attacking by him self. I guess that’s a good sign that the AI is coming along!! :slight_smile:

I will upload a new video soon. I want to sort out the animations first. Now that I have the AI going in to alert mode and attacking, I need to start adding in firing animations. I’ve started adding in iron sight animations. Now I need to go over and make sure he is going between iron sight/ hip animations correctly.