RTS setup a static mesh switch with a button

obviously theres room here for modification to combine it with your own systems and adapt to your needs but it eliminates things such as the proxy meshes that are temporary, though you could still use that as well if you liked and i made another version that did. another thing to note is that instead of having your buildings start their “construction” on begin play, i added in a custom event that tells them when to begin construction in the placement script. you could also try doing all of this with datatables if you were so inclined but they dont lend themselves as well to modular design.

I’ll have to try this after work tonight thanks for the help appreciate it, quick question though. If I already have a way to spawn/destroy actors is all this above needed or will they possibly conflict in any ways? I guess you wouldn’t be able to see for sure without seeing my code first but.