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RTS Selection box

I’m stuck after I finished creating the box in Canvas. I don’t know how to transfer the dimensions into real world. I tried traces and overlapping box commands and nothing gave me what I need. They’re not as precise.

Here is what it can do so far: http://i.imgur.com/jjoCpqv.jpg

Have you tried the Convert Screen Location to World Space node?

https://answers.unrealengine.com/questions/55773/get-screen-location-to-world-space.html

Rama has made a new BP node for selection box if you want to check it out.

I already got it working. Thanks anyway :D. I’ll post it here later.

Hi Valkan any chance you could post what u made ? im having trouble implementing this in C++, im pretty new to C++ myself but when it comes to blueprints i can pretty much make anything