Hello everybody! I currently have an RTS Idea in the works and wanted to get some information on the topic of NavMesh. It will be a relatively fast-paced RTS in the same vein as something like Starcraft 2 with a focus on large unit counts. I am currently pretty new to the coding side of things but I’ve heard one of the best ways to implement it would be with Dynamic Lockstepping. I was hoping to find more information on the topic from the community at large so I can atleast have some small idea on what I’d need to do in order to make one. Or if anybody has some C++ Code they’d be willing to share for it that I can break down and look into, that would be greatly appreciated.
P.S. I am a Game Development Student, Still trying to understand fundamental details about everything, so please be gentle.