Rts NavMesh

Hello everybody! I currently have an RTS Idea in the works and wanted to get some information on the topic of NavMesh. It will be a relatively fast-paced RTS in the same vein as something like Starcraft 2 with a focus on large unit counts. I am currently pretty new to the coding side of things but I’ve heard one of the best ways to implement it would be with Dynamic Lockstepping. I was hoping to find more information on the topic from the community at large so I can atleast have some small idea on what I’d need to do in order to make one. Or if anybody has some C++ Code they’d be willing to share for it that I can break down and look into, that would be greatly appreciated.

P.S. I am a Game Development Student, Still trying to understand fundamental details about everything, so please be gentle.

A flow field would be your best bet for an rts game.
There is a plugin on the market place called “Flow Field Pathfinding”

There are also tutorials on youtube regarding how to build a system like this (though languages / engines may vary)

Here is a good video explaining the algorithm

There is also an implementation although it’s for unity so you’d need to convert functions.

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Thanks a ton for the help! Again actually. Lol

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