RTS max polygons

Im thinking of creating an RTS game and i have some questions which i hope someone can answer.

What would be the max polygons and texture size a character should have? (like an warrior or archer)

im thinking there could possible be around 50 characters on the screen at same time. (maybe more)

Depends on the level of zoom. With a decent LODs, it shouldn’t matter much how high LOD0 is. The main thing with polycounts, you don’t want a lot of triangles that are smaller than a pixel. That’s the only time polycount really has much of a performance impact.

ah okay thanks, so what would be the max of tris then?

Maybe 5k-10k if you want to have in-game cinematics. Probably 1k-2k for normal gameplay.

okay thanks