I’m going to say sorry in advance in case this is a bit of a noobish question, or if it has been answered before.
I’m moving over from Unity and custom engines, and I just want to know what Unreal can do.
This is for an RTS, and I’m just wondering: What is the largest single map size the Unreal Engine can support, and how many units can it display on screen firing projectiles?
Basically, the dream goal is 10,000 x 10,000 km Map maximum, with potentially 120,000 units on the field, with control of units and camera on a 1.8m (human sized) level, and with said units firing projectiles.
I know, it sounds crazy, which is why I thought I would ask. :rolleyes: It is understandable that the actual numbers will be far smaller, but that’s the ideal maximum.
An acceptable drop would be to 1000 x 1000km Map Maximum, with 12,000 units on field, with control of units and camera on a 1.8m level, and with said units firing projectiles.
Can Unreal Engine 4 be used for such large maps, with so many units, all firing projectiles?
Is there any way to add in the functionality?