I have searched around for tutorials and was able to work with the tilesets (create a sidescroller) & sprites (animate my character) within UE4.
What I’m wondering now is how I could make the camera isometric onto the tileset and move a character around just like you would in games like Age of empires, Ceasar, Stronghold etc.
What you need is an orthographic Camera.
As you can see an orthographic projection doesn’t have any perspective.
For example:
This is my completely original Character Shmono from my completely original game Chrono Shwigger:
Let’s set him up with a “normal” Perspective Camera
Ingame it will look like this:
Now we simply change the camera to a Orthographic one in the Camera Settings
Which gives us this result:
The orthographic camera is what you want to use.
EDIT:
Here, one more comparision, this time with buildings.
Hah Chrono Shwigger