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RTS Isometric in complete 2D (tileset+ sprites) (à la Age of empires I, starcraft I)

I have searched around for tutorials and was able to work with the tilesets (create a sidescroller) & sprites (animate my character) within UE4.
What I’m wondering now is how I could make the camera isometric onto the tileset and move a character around just like you would in games like Age of empires, Ceasar, Stronghold etc.

What you need is an orthographic Camera.

1.jpg

As you can see an orthographic projection doesn’t have any perspective.

For example:

This is my completely original Character Shmono from my completely original game Chrono Shwigger:
Let’s set him up with a “normal” Perspective Camera

4fdf98c3986d417beb01eca4d8c437ddc4770c46.jpeg

Ingame it will look like this:

3.png

Now we simply change the camera to a Orthographic one in the Camera Settings

35336275637493c1815e44600e960e032008905f.png

Which gives us this result:

6.png

The orthographic camera is what you want to use.

EDIT:

Here, one more comparision, this time with buildings.

c2c7dd05eae23dbee0cc90a0c7d114f7d4a584c5.jpeg
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Hah Chrono Shwigger