RTS Camera Scrolling Limits

Hi guys, I’m trying to block a real-time strategy camera from going outside a box. I only have it working in the positive axis direction, any idea how I can cover the negative sides as well?

Here’s how it behaves:
[https://media.giphy.com/media/64a8zvHLxRKwllK4JN/giphy.gif][1]

Here’s my blueprint:

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