Hello… I don’t know if this is the correct thread to post this on but as it’s not related to blueprints only but what I need is basically ideas I decided to post here.
I started working on an RTS game loosely following a youtube playlist. The problem that I have (he has it as well) is about buildings placement.
How should I go about placing building on sloped areas?
Basically what I’m trying to make is an RTS that the map comes from World Machine with realistic sizes for hills/mountains etc and when I try to place a building on a sloped area it ends up partly floating since it is placed on the top part of the slope.
The ways that I thought about tackling this are three basically.
- Make the building prefabs with stilts but that will either require many models (if I make the stilts small and stack them one on top of the other with blueprints by checking the distance between a building’s floor and the terrain). It also doesn’t really fit on the scifi game I want to make.
- Use voxels, but it’s not well documented and it really doesn’t fit the realistic style I want to go for.
- Use this plugin, update it if needed and spend an enormous amount of time to get other generators up and working for a realistic terrain look, but that’s really not something I’m looking forward to.
- Keep the terrain I have but only allow building placement on completely flat areas (boring and half the map will be unusable).
What I wanted to do was to raise the ground a bit (like a ramp leading to a small flat area that the building is on) or dig a bit into it to flatten it, like humans would do in reality. But after searching for a while on the forums I see that this is not possible yet.
Any other ways to tackle it that I haven’t thought about?