Robo Recall is great, thus the modding begins.
I wanted to implement a custom plugin into Robo Recall.
When I put the plugin into the Plugins folder, it fails to load complaining
The followng modules are missing or built with a different engine version: UE4Editor-NameOfPlugin.dll Would you like to rebuild them now? Yes/No (Neither work)
This leads me to ask a couple of questions to try and solve my problem.
A. I know plugins can’t depend on one another. Since the Mods behave like Plugins could this be the root of the issue?
B. Is it an Unreal Engine issue? I have a version of the plugin built for 4.14 and 4.15. I’m assuming that the Robo Recall Modkit might’ve been built with an internal & modified version of the Unreal Engine. This would mean that my Plugin would also need to be built with the same version to be usable in the Robo Recall Modkit.
C. Both 1 and 2 are at work here.
1. Can you load a third party DLL inside of Unreal without using a Plugin?
2. Is there the ability to get Epic to build a version of the plugin so it could work in Robo Recall if it’s just issue A? Any precedent for it?
3. If it is just issue A, could I create my mod as an individual module of the already developed plugin? IIRC modules can depend on one another.
4. Anything I forgot to check to help me diagnose A, B or C? Any other possibilities?
I appreciate any assistance that could be offered.