First time asking a question, I’ve been able to find most of my answers with googles help, but this one.
I would like a turn order system similar to Divinity Original Sin.
One where characters with a higher speed stat get their turn first, during a round of combat.
Other than
- Each time a character ends their turn
- Their speed stat is reduced to zero (or more likely the character is flagged by a boolean as false to ignore that character slot.)
- Event Looks all the numbers related to the speed stat, and gives control to the highest number,
- Repeat #1 - #3 until all characters are set to false, or have 0 speed.
I’m almost in love with the lowering speed idea, for use in additional gameplay mechanics, but I’m not sure, it seems to weighty for something which can probably be simpler?
Anyone have any better ideas, and can point me in the right direction?
I imagine there’s something I am overlooking, which does this automagically.