Hello fellow Community, Ive been playing around with the engine for 3 days now and decided it was time to start my WIP blog.
Game Name: Got a few in mind but will change depending on the final direction the games play style goes
Game Type: OpenWorld RPG
Combat Type : Will be Real Time and either Global Cool-down or Resource Dependent.
Art Style : Mainly SteamPunk but do plan to have some other styles for other ingame races.
Content Creation Tools.
Maya 2015 LT
Texture/Skin Touch ups
Gimp , Sadly no Photoshop CS not paying contract to only use 10-20% content tools
I have been coding and using various modelling apps as a hobby for around 16 years but always found life more demanding , well finally im getting time to myself and see this a being a good way to spend it.
In the past i liked to experiment with realtime model manipulation and procedural content generation… mostly some flashy wow stuff not really practical to use :).
Ever Increasing List of Goals.
Full functional Spawn System.
-Use… Will keep the areas populated and remove unnecessary enitities from the World
4*Senses Entity detection
-Use… Proximity,LOS,Aroma,Sound in different combinations will be used by Mobs.
will be uploading some vids in a few min