I’m having an issue on my battle start for my RPG. It plays similar to how Final Fantasy 5-9 where you have a world map and then a battle state. I’m been trying to figure this out all day and not getting anywhere so I’m asking for a bit of guidance.
What I’m wanting to do once the random battle starts, load the battle stage, create all pre-req battle info/actors/stats/etc. and begin battle. What I’m doing currently is once battle starts, I will load a new level using GetWorld()->ServerTravel(). This works and the battle map is loaded but my player actor/controller/game mode is reset. I need a way to indicate that I am now in battle mode so I can clear my input from my PC and bind my battle inputs, load my enemies/party members and then start the battle.
Can someone guide me in the right direction?