RPG Inventory System UE 4.27

Hello.

I am attempting to implement an inventory system for my RPG project on 4.27. I am having a hard time finding any tutorials that actually either A: work or B: are complete.

I am following one (Unreal Engine 4 Tutorial - Inventory System - Part 1 - Setting Up - YouTube) but at a certain point, when adding an event in the master item blueprint, I am hitting a roadblock.

In the tutorial, he mentions adding an event “Event Interact”. However, I do not seem to have this option. I can either create a custom event which is not directly referenced to the appropriate interface or use an Input Action Event which doesn’t reference the interface at all.

Help?

His event options:

My event options: