This project is my attempt to build a Blueprints based framework for creating Open World Immersive Sim FPP RPG games.
April 2020 Update/Release:
This version of the RPG Framework comes after quite a bit of downtime and I’m actually uncertain as to what all has changed between this version and the last release. The biggest change is a working save and load system and level persistence. With that hurdle leapt I feel safe in moving on toward improving and expanding on NPC/Enemy AI behavior. As with previous versions I’m releasing these project files completely free and encourage their use for whatever purposes. Continue to expand the system into a game of your own or just dig through the files as a learning tool (I can’t guarantee I’m doing everything the best way however!) It’s up to you.
RPG Framework - April 2020 Release - YouTube
Going forward, I will be using Github to manage and distribute this project.
Github Link: GitHub - Amstrad00/RPGFramework: A Framework for creating Open World Immersive Sim FPP RPG games.</tit
Jun 2018 Release:
This is the RPG Framework with updated progress as of June of 2018.
Major updates include a revised conversation system with hooks for quests as well as a journal for tracking quests. Additional added features are a compass and map with a player placeable map marker.
See the previous release for a more complete list of features.
Project files: https://gum.co/twqfZ[/SPOILER]
Jan 2018 Release:
This release represents the sum of my work on this project over the previous year. There have been a number of additional features added and it has expanded beyond the basic inventory system that was originally released, I’m releasing these project files completely free and encourage their use for whatever purposes. Continue to expand the system into a game of your own or just dig through the files as a learning tool. It’s up to you.
Project files: https://gum.co/IkUJR[/SPOILER]
As I continue to develop this project I’m always interested in hearing ideas on what to add or change so feel free to give me some feedback on this.