RPG Engine

:new_button: DLSS plugin now supports UE5.6!

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:tools: RPG Engine Update 4.9.2

  • Bug fixes
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:video_game: RPG Engine v4.10.1 Update - New Editor Utilities
:high_voltage:One-Click MetaHuman Setup

  • :counterclockwise_arrows_button: Full Skeleton Replacement (Body + Head)
  • :sparkles: Auto-Generated Data Assets
  • :package: Skin Container Auto-Population
  • :gear: Smart Parameter Configuration

:soon_arrow: Coming Soon - Universal Object Toolkit

  • :crystal_ball: Auto-data-asset generation for ALL project objects
  • :white_check_mark: No more manual asset creation
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Work in progress! :upside_down_face:

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:rocket: RPG Engine Dev Update - Development Progress

:white_check_mark: Core Functionality

  • Finishing main systems tomorrow
  • Remaining: rigorous testing & debugging

New Tool: Item Generator

:sparkles: Automates:

  • All required Data Asset creation
  • Related Actor class generation
  • DT_ItemsData table population

:high_voltage: Time Savings:
▸ Before: 3 minutes per item
▸ Now: ≤1 minute (3x faster)

Next Steps

  1. Finalize code (tomorrow)
  2. Deep testing phase
  3. Merge to master branch

:date: Coming in v4.11!


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:high_voltage:Development Update: Double Feature!

:white_check_mark: Item Generator - DONE!

  • Fully operational item creation system
  • Cuts development time by 50-70%

:hammer_and_wrench: Character Assistant 2.0 - Currently in Development

  • Scheduled completion: Tomorrow
  • Working on:
    • Universal skeleton detection
    • Recommendation algorithms
    • Not just MetaHumans anymore: support for ALL UE4/UE5 skeletons

:date: Tomorrow’s Plan

  1. Finish core assistant logic
  2. Implement auto-skeleton matching
  3. Run initial tests

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Waiting for Epic’s approval to publish the update. Working on documentation improvements in the meantime!

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:video_game: RPG Engine V4.11.1 Update - Character Assistant!

:zap: Create Skins in 4 Minutes Flat!

:white_check_mark: Full Automation:

  • Auto-generates all required DataAssets
  • Configures skeleton/mesh relationships
  • Populates Skin Container automatically

:bulb: Demonstration

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RPG Engine V4.11.3 - Menu Visual Refresh

After feedback about menu buttons blending into the background, I’ve:

  • Completely redesigned button visuals
  • Switched to a bolder, more readable font

Important: This is purely cosmetic - skip if you prefer the old style.

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:high_voltage: RPG Engine V4.11.4 - Character Assistant 2.0 is LIVE!

:rocket: 2-Minute MetaHuman Setup

50% faster than previous versions
Full automation from import to gameplay-ready

:sparkles: New Automation Features

:white_check_mark: Auto-Actor Generation:

  • Head/Hair setup automatically

:white_check_mark: Smart Material Assignment:

  • Applies correct materials to all meshes
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:high_voltage: RPG Engine V4.12.0

:rocket:Chat features are coming to the project!
Still polishing things up - expect the update the day after tomorrow!

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:zap: RPG Engine V4.12.0

:rocket: Chat features

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:rocket: Coming soon: New Plugin!

Core part of RPG Engine project:
:hammer_and_wrench: State Management System - advanced UE state control

This plugin contains the core mechanic of RPG Engine - a state control system that enables project expansion without major code changes. It powers RPG Engine, which has received 50+ updates.

:sparkles: Key benefits:
:white_check_mark: Replaces messy boolean sprawl
:white_check_mark: Clean GameplayTags management
:white_check_mark: Both C++ & Blueprint friendly

Price:

Equivalent to just 2 coffees! :hot_beverage::hot_beverage:

:date: Watch for updates!

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:construction: Working on the next update — Building System!

The project will feature Raft-like building mechanics, unlocking tons of new possibilities: from defensive structures to farming plots and beyond.

:hammer: What to expect?

  • Flexible building (similar to Raft)
  • New constructs: walls, towers, traps
  • Farming & other interactive elements

Stay tuned for more! :rocket:

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P.S. New Roadmap!

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Experimenting with the building system

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Today’s Progress:
:building_construction: Building System

  • Added chain destruction physics (supported objects now collapse with their base)
  • Integrated Chaos Destruction for realistic break effects

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:construction: Development Update
(Less active lately but working intensely!)

:white_check_mark: Core system done:

  • Buildable components can now be upgraded
  • Interactions implemented (e.g. light switches :light_bulb:)
  • Tomorrow: Adding doors :door:

:fire: Coming Soon:

  • Campfire with cooking mechanic
  • MUCH more planned!

:warning: RPG Engine V5:
This will be our usual massive update packed with new mechanics!

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Looks Awesome. Interested in how it builds in Multiplayer with multiple players building together.

Oh, this will absolutely work in multiplayer! Or are you asking about something specific?

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