RPG Engine

:new_button: DLSS plugin now supports UE5.6!

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:tools: RPG Engine Update 4.9.2

  • Bug fixes
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:video_game: RPG Engine v4.10.1 Update - New Editor Utilities
:high_voltage:One-Click MetaHuman Setup

  • :counterclockwise_arrows_button: Full Skeleton Replacement (Body + Head)
  • :sparkles: Auto-Generated Data Assets
  • :package: Skin Container Auto-Population
  • :gear: Smart Parameter Configuration

:soon_arrow: Coming Soon - Universal Object Toolkit

  • :crystal_ball: Auto-data-asset generation for ALL project objects
  • :white_check_mark: No more manual asset creation
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Work in progress! :upside_down_face:

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:rocket: RPG Engine Dev Update - Development Progress

:white_check_mark: Core Functionality

  • Finishing main systems tomorrow
  • Remaining: rigorous testing & debugging

New Tool: Item Generator

:sparkles: Automates:

  • All required Data Asset creation
  • Related Actor class generation
  • DT_ItemsData table population

:high_voltage: Time Savings:
▸ Before: 3 minutes per item
▸ Now: ≤1 minute (3x faster)

Next Steps

  1. Finalize code (tomorrow)
  2. Deep testing phase
  3. Merge to master branch

:date: Coming in v4.11!


:high_voltage:Development Update: Double Feature!

:white_check_mark: Item Generator - DONE!

  • Fully operational item creation system
  • Cuts development time by 50-70%

:hammer_and_wrench: Character Assistant 2.0 - Currently in Development

  • Scheduled completion: Tomorrow
  • Working on:
    • Universal skeleton detection
    • Recommendation algorithms
    • Not just MetaHumans anymore: support for ALL UE4/UE5 skeletons

:date: Tomorrow’s Plan

  1. Finish core assistant logic
  2. Implement auto-skeleton matching
  3. Run initial tests

Waiting for Epic’s approval to publish the update. Working on documentation improvements in the meantime!

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:video_game: RPG Engine V4.11.1 Update - Character Assistant!

:zap: Create Skins in 4 Minutes Flat!

:white_check_mark: Full Automation:

  • Auto-generates all required DataAssets
  • Configures skeleton/mesh relationships
  • Populates Skin Container automatically

:bulb: Demonstration

RPG Engine V4.11.3 - Menu Visual Refresh

After feedback about menu buttons blending into the background, I’ve:

  • Completely redesigned button visuals
  • Switched to a bolder, more readable font

Important: This is purely cosmetic - skip if you prefer the old style.

:high_voltage: RPG Engine V4.11.4 - Character Assistant 2.0 is LIVE!

:rocket: 2-Minute MetaHuman Setup

50% faster than previous versions
Full automation from import to gameplay-ready

:sparkles: New Automation Features

:white_check_mark: Auto-Actor Generation:

  • Head/Hair setup automatically

:white_check_mark: Smart Material Assignment:

  • Applies correct materials to all meshes