DLSS plugin now supports UE5.6!
RPG Engine Update 4.9.2
- Bug fixes
RPG Engine v4.10.1 Update - New Editor Utilities
One-Click MetaHuman Setup
Full Skeleton Replacement (Body + Head)
Auto-Generated Data Assets
Skin Container Auto-Population
Smart Parameter Configuration
Coming Soon - Universal Object Toolkit
Auto-data-asset generation for ALL project objects
No more manual asset creation
RPG Engine Dev Update - Development Progress
Core Functionality
- Finishing main systems tomorrow
- Remaining: rigorous testing & debugging
New Tool: Item Generator
Automates:
- All required Data Asset creation
- Related Actor class generation
DT_ItemsData
table population
Time Savings:
▸ Before: 3 minutes per item
▸ Now: ≤1 minute (3x faster)
Next Steps
- Finalize code (tomorrow)
- Deep testing phase
- Merge to master branch
Coming in v4.11!
Development Update: Double Feature!
Item Generator - DONE!
- Fully operational item creation system
- Cuts development time by 50-70%
Character Assistant 2.0 - Currently in Development
- Scheduled completion: Tomorrow
- Working on:
- Universal skeleton detection
- Recommendation algorithms
- Not just MetaHumans anymore: support for ALL UE4/UE5 skeletons
Tomorrow’s Plan
- Finish core assistant logic
- Implement auto-skeleton matching
- Run initial tests
Waiting for Epic’s approval to publish the update. Working on documentation improvements in the meantime!
RPG Engine V4.11.1 Update - Character Assistant!
Create Skins in 4 Minutes Flat!
Full Automation:
- Auto-generates all required DataAssets
- Configures skeleton/mesh relationships
- Populates Skin Container automatically
Demonstration
RPG Engine V4.11.3 - Menu Visual Refresh
After feedback about menu buttons blending into the background, I’ve:
- Completely redesigned button visuals
- Switched to a bolder, more readable font
Important: This is purely cosmetic - skip if you prefer the old style.
RPG Engine V4.11.4 - Character Assistant 2.0 is LIVE!
2-Minute MetaHuman Setup
▸ 50% faster than previous versions
▸ Full automation from import to gameplay-ready
New Automation Features
Auto-Actor Generation:
- Head/Hair setup automatically
Smart Material Assignment:
- Applies correct materials to all meshes