DLSS plugin now supports UE5.6!
RPG Engine Update 4.9.2
- Bug fixes
RPG Engine v4.10.1 Update - New Editor Utilities
One-Click MetaHuman Setup
Full Skeleton Replacement (Body + Head)
Auto-Generated Data Assets
Skin Container Auto-Population
Smart Parameter Configuration
Coming Soon - Universal Object Toolkit
Auto-data-asset generation for ALL project objects
No more manual asset creation
RPG Engine Dev Update - Development Progress
Core Functionality
- Finishing main systems tomorrow
- Remaining: rigorous testing & debugging
New Tool: Item Generator
Automates:
- All required Data Asset creation
- Related Actor class generation
DT_ItemsData
table population
Time Savings:
▸ Before: 3 minutes per item
▸ Now: ≤1 minute (3x faster)
Next Steps
- Finalize code (tomorrow)
- Deep testing phase
- Merge to master branch
Coming in v4.11!
Development Update: Double Feature!
Item Generator - DONE!
- Fully operational item creation system
- Cuts development time by 50-70%
Character Assistant 2.0 - Currently in Development
- Scheduled completion: Tomorrow
- Working on:
- Universal skeleton detection
- Recommendation algorithms
- Not just MetaHumans anymore: support for ALL UE4/UE5 skeletons
Tomorrow’s Plan
- Finish core assistant logic
- Implement auto-skeleton matching
- Run initial tests
Waiting for Epic’s approval to publish the update. Working on documentation improvements in the meantime!
RPG Engine V4.11.1 Update - Character Assistant!
Create Skins in 4 Minutes Flat!
Full Automation:
- Auto-generates all required DataAssets
- Configures skeleton/mesh relationships
- Populates Skin Container automatically
Demonstration
RPG Engine V4.11.3 - Menu Visual Refresh
After feedback about menu buttons blending into the background, I’ve:
- Completely redesigned button visuals
- Switched to a bolder, more readable font
Important: This is purely cosmetic - skip if you prefer the old style.
RPG Engine V4.11.4 - Character Assistant 2.0 is LIVE!
2-Minute MetaHuman Setup
▸ 50% faster than previous versions
▸ Full automation from import to gameplay-ready
New Automation Features
Auto-Actor Generation:
- Head/Hair setup automatically
Smart Material Assignment:
- Applies correct materials to all meshes
RPG Engine V4.12.0
Chat features are coming to the project!
Still polishing things up - expect the update the day after tomorrow!
Coming soon: New Plugin!
Core part of RPG Engine project:
State Management System
- advanced UE state control
This plugin contains the core mechanic of RPG Engine - a state control system that enables project expansion without major code changes. It powers RPG Engine, which has received 50+ updates.
Key benefits:
Replaces messy boolean sprawl
Clean
GameplayTags
management
Both C++ & Blueprint friendly
Price:
Equivalent to just 2 coffees!
Watch for updates!
Working on the next update — Building System!
The project will feature Raft-like building mechanics, unlocking tons of new possibilities: from defensive structures to farming plots and beyond.
What to expect?
- Flexible building (similar to Raft)
- New constructs: walls, towers, traps
- Farming & other interactive elements
Stay tuned for more!
Experimenting with the building system
- Functional prototype -
- Lots of work ahead, but the path is clear!
https://youtu.be/lv9QgEw52Gs?feature=shared&t=1
Today’s Progress:
Building System
- Added chain destruction physics (supported objects now collapse with their base)
- Integrated Chaos Destruction for realistic break effects
Development Update
(Less active lately but working intensely!)
Core system done:
- Buildable components can now be upgraded
- Interactions implemented (e.g. light switches
)
- Tomorrow: Adding doors
Coming Soon:
- Campfire with cooking mechanic
- MUCH more planned!
RPG Engine V5:
This will be our usual massive update packed with new mechanics!
Looks Awesome. Interested in how it builds in Multiplayer with multiple players building together.
Oh, this will absolutely work in multiplayer! Or are you asking about something specific?