RPG Engine

Work continues!
Now I have started creating a plugin in which I will implement some functions in C++ to improve the performance of the project. The project will not be converted to C++ type, but you will be able to connect the plugin, perform several actions and increase performance by using the functions I have written (you will not need knowledge of C++).

P.S. There are no performance issues in the project, but I would still like to optimize some things even more using C++ :saluting_face:

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Are performance improvements for networking, rendering, other ?

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Yes, I think so! I would like to minimize the amount of ForEachLoop that are made on blueprints.. But this tool is being developed in free time! During work hours, I will of course make updates to the main project.
For example, a swimming system will be added soon! :man_swimming:

By the way, guys, discounts start on April 22nd! (I hope everything is ok and my project will be included in them, lol)

C++ Versions of “ForLoops” and other macros? Those will be useful for any Blueprints-based Project and more Devs could benefit from such a Plugin. I would also like to see non-blocking iterative loop systems. I find myself using these more often. Excited to see what you develop.

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