RPG Engine

RPG Engine V4.6.2

Key Changes:

  • :counterclockwise_arrows_button: Parkour System: Now works on any static mesh (code migrated back from C++ to Blueprints)
  • :backpack: Inventory Moved: Relocated to MainWidgetSwitcher (same tab as map, skills, etc.)
  • :artist_palette: UI Update: Redesigned top panel of MainWidgetSwitcher
  • :high_voltage: Misc: Tons of under-the-hood tweaks & fixes



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