RPG Engine v4.6.1 Update
Key Changes:
- Parkour on ANY Static Mesh!
- No more BP_Traversal actors (removed completely)
- Works automatically on meshes with collision
Under the Hood:
- Parkour system moved to new RPG Engine Function Library plugin (C++)
- More optimizations coming to C++ soon (like big ForEachLoops)
RPG Engine Library Function plugin
- Now on FAB!