RPG Engine

RPG Engine V4.0.1 is now available!

  • New movement animation system (GASP + Anim Layers). Now you can climb obstacles with weapons in your hands;
  • Gameplay tags! The following parameters are now of type Gameplay Tags instead of enumeration: ItemType, ClothType, WeaponType, ItemRarity. Using Gameplay Tags greatly optimizes the process of searching/sorting data;
  • The Character states system has been completely reworked. The Character State parameter type is now a Gameplay tag rather than an enumeration. Removed 146 data assets;
  • The main weakness of the project has been fixed: the need to use a huge number of animations for each new type of weapon. Now, to add a new weapon, you only need to create 11 animations with a duration of 1 frame.
  • Improved performance;
  • All animation sequences/montages are now based on a single skeleton: SK_UEFN_Mannequin. This is important for proper live retargeting;
  • Many other minor changes.

Friends, thank you for being with me. Your advice, attention and interest in the project are what helps me. Enjoy using the RPG Engine V4 project. There’s a lot of new things ahead!