Hey! You can discuss the RPG Engine project, read reviews from other customers, and receive support from the developer in this topic. Also, I will be glad to see you in community Discord channel.
Right now I’m working on the documentation for RPG Engine.
The documentation is split into a large number of themed files, so it’s easier to navigate and find exactly what you need.
For now, all of these files are available here, but they will be moved to my website soon
My name is Calvin, I have been working as a programmer in the field of game project development for 9 years. I decided to create a project that would give developers the ability to quickly create high-quality RPG/Shooter/Survival games, and two years ago I started working on an RPG Engine project.
The main goal of the RPG Engine is to make game development accessible not only to professionals, but also to beginners. I am doing my best to provide the fastest and highest quality support for the project’s users. Also, customers offer ideas for new updates in our discord channel and I implement them for free.
The Amount of High Quality Multiplayer Features in this Product is Astounding. The System Design is really versatile too. The Best Game Template in the Marketplace.
Hello everyone! Work on updating the project is in full swing .
Today I finished developing the code responsible for killing the player when entering/exiting the car Video
P.S. I haven’t forgotten about the motorcycle system! It will definitely be added, but in a patch after the release of the main update. I think it’s better this way, because not everyone needs motorcycles, but everyone needs cars
Animation of the player receiving damage when he is in the car
IK for hands and steering wheel
Morph Targets in multiplayer
Connected the save system to cars. The following data can be saved: car location, amount of fuel, amount of health points, visual damage (Morph Targets). The system loads data correctly even if the client connects to the game with a large delay.
Complete debugging of the mechanics has been carried out
In the next few days, I will tidy up the code and comment it. After that, the update will be published. Next, there will be instructions on how to manually update the project to the new version.
P.S. I have a little surprise for you! Added compatibility of the project with Synty Studios characters. This will be released as update 2.1.1. (after Vehicles - v2.0.1)
RPG Engine’s Vehicle System is already Next Level. Curious, do or will Vehicles use the Skin/Customization system as Character and Weapons? I repeat, this is a curiosity, not an expectation.
Friends, hello everyone!
I am currently working on integrating the Mutable plugin into the project. A very interesting set of mechanics. I believe I can organically integrate this plugin into the RPG Engine project using the following method:
I will modify the equipment system so that you will have a choice: use the old method of dressing the character or use the method from the Mutable plugin. The same with the character skins.
If we talk about the impressions of the plugin, then this is a very powerful tool. Alas, the lack of documentation is a serious problem. However, this test has awakened in me a sincere interest for the first time in a long time.