New tutorial! ![]()
Learn how to add clothing and armor to your project without using the Mutable plugin.
Project Update — The Next Major Version is Coming!
Dear friends,
We’re excited to share the results of the recent community poll — the majority of you voted for a transition to version 6.0, featuring a complete code refactor and a modular redesign of the main component BP_MainComponent.
I’ve already started the work about four days ago, and half of the refactor is complete. While I can’t provide an exact release date yet, the goal is to finish within two weeks (give or take).
This will be one of the biggest updates in the project’s history. Once development is complete, I’ll spend some time testing and stabilizing all core systems to ensure everything works perfectly.
Beta Testers Wanted!
If you’d like to test the new version before release, feel free to DM me — early testers will receive access first.
So far, the results are great — splitting the BP_MainComponent into multiple subcomponents significantly improved code clarity and performance in the editor.
Thank you all for participating in the poll and helping shape the future of RPG Engine / UMF.
Your feedback and support truly keep this project alive ![]()
Small progress update!
Work on the global refactor is in full swing.
Previously, all the logic was inside a single component — now I’m moving it into separate actor components to make the system cleaner, more flexible, and easier to update.
So far, 5 new actor components are already complete, and the process is going smoothly.
It’s a huge amount of work, but absolutely worth it in the end! ![]()
A quick update on the upcoming version!
Hey everyone!
I’ve recently connected our project to Epic’s built-in damage system.
From now on, RPG Engine fully uses the standard ApplyDamage functions — making the system simpler, cleaner, and more flexible.
This means you can now deal and receive damage not only from RPG Engine assets but also from any other projects, since ApplyDamage is a native Unreal Engine function.
Work continues! ![]()