RPG Engine Toolkit Tech Demo (feedback needed)

In short no, that is very specific and handling of that changes per person. This is on reason i state that this is not a make game button its a help in the direction.

I have an example of enemy health regen but nothing for the player. If you look at a few of my older videos covering making skills there is a customizable list of attributes that can be attached to skills that add enhancements or modifications to a skill. This only adds the ability the implementation is up to you. The only kind of implementation I have is for HP and MP recovery for items. The RPG Party class allows you to interact with the class member data. So if you have a skill that applies a healing over time you can set up a tick that will manage this and apply the update to the target players HP every tick. Certain things as implementation of a skill tree and specifics of skills has not been added as there are soo many ways different people will want to handle this for their game. My system lets you easily add things to a skill for modular configuration but implementation of said ability is still up to you.