I am trying to figure out a crit system, and I was wondering if there is a node that branches of (not a branch node) X % of the time. For example while executing a certain function, a node that splits in to how ever many PINS you add, but all nodes = to 1 (or 100%). So each pin has a chance of executing. Right now what i am doing is I am using a time line with a delay. And the delay has a random float within range with vairables attached to them so i can edit them in game later. And when the delay finishes it sets a boolean true that allows me to crit, and at the end of the crit sets the boolean to false, and then does normal damage if that makes sense. And this works. But i was wondering if there is a better way of doing it that acts more like a Percentage rather than setting random delays within a range?
Thanks in advance!