RPG Combat System with World Map Mode and Turn Based Mode Switching

Yeah i had been doing a fake pause for everything and then just picking up and moving the player and enemy to the new position which I just have as a room underneath the main map, so not really a benefit of streaming in a level. Creating a new player controller for this and a default enemy 1 is probably a good idea though but doesn’t really benefit too much.

Seems like there still should be a better way to do this. Something like streaming in a level, pausing the persistent level then when the fight is over going back to the persistent level and resuming from where it was left off without needing to put a custom “is Paused” check on events. Unfortunately the built in pause game does exactly what it says and pauses everything. You can still have timelines and key press events ignore the pause but im not sure I could run everything I need to during pause to have it work properly. I think a “Pause Level” event would be just what is needed.