Hi, I want to create a turn based RPG using the upcoming advanced turn based tile toolkit as a starting point for the combat system. I want to have a world exploration mode like a Final Fantasy game. The player will run until they reach certain locations. When they hit the trigger box, it will send them into the combat mode. I will have a large world exploration level, and lots of small battle map levels. I am new to visual scripting, so I was hoping to get some advice for how to set up this blueprint system. Any advice is greatly appreciated.
Here is the general theory that I have for how the blueprint should work.
Start in third person world exploration mode (like third person template). At certain points, trigger boxes are set up with “Event On actor begin overlap” to lead to the combat mode. The game will save at this position and the player will stop moving. Then a loading screen will pop up to transition to the battle. Next the prebuilt levels will load for combat, but they are in a top down turn based mode (each box trigger will target a specific level). They will play out similarly to the Advanced Turn Based Tile Toolkit for the combat. https://forums.unrealengine.com/showthread.php?57500-Advanced-Turn-Based-Tile-Toolkit-Submitted-Large-Images
The blueprint will check to see if all enemies have been defeated. If yes, it will print string “You Win”. Then it brings up the loading screen. Now the world exploration mode level mode loads and you possess the main character and regain movement. The trigger box needs to be destroyed as well to prevent looping the fight. Finally, the game will be saved. It will also check to see if your forces are defeated. If yes, print string “You Lose”. Then reload current combat level.
Please help me out however you can with ideas for how to set this blueprint system up properly and possibly any screenshots I could use to reconstruct the blueprint for my game. Thanks!