Hello. When I use RPCs I get this error. I can’t understand why it output.
Message log:
OpenCode_MultiplayerCharacter.gen.cpp.obj : warning LNK4006: "protected: void __cdecl AOpenCode_MultiplayerCharacter::TestServerRPCs(void)" (?TestServerRPCs@AOpenCode_MultiplayerCharacter@@IEAAXXZ) ??? ????????? ? OpenCode_MultiplayerCharacter.cpp.obj; ?????? ??????????? ?????????
????????? ?????????? E:\UnrealEngineProjects\OpenCode_Multiplayer\Intermediate\Build\Win64\UE4Editor\Development\OpenCode_Multiplayer\UE4Editor-OpenCode_Multiplayer-9103.lib ? ?????? E:\UnrealEngineProjects\OpenCode_Multiplayer\Intermediate\Build\Win64\UE4Editor\Development\OpenCode_Multiplayer\UE4Editor-OpenCode_Multiplayer-9103.exp
[6/7] UE4Editor-OpenCode_Multiplayer-9103.dll
OpenCode_MultiplayerCharacter.gen.cpp.obj : error LNK2005: "protected: void __cdecl AOpenCode_MultiplayerCharacter::TestServerRPCs(void)" (?TestServerRPCs@AOpenCode_MultiplayerCharacter@@IEAAXXZ) ??? ????????? ? OpenCode_MultiplayerCharacter.cpp.obj
????????? ?????????? E:\UnrealEngineProjects\OpenCode_Multiplayer\Intermediate\Build\Win64\UE4Editor\Development\OpenCode_Multiplayer\UE4Editor-OpenCode_Multiplayer-9103.suppressed.lib ? ?????? E:\UnrealEngineProjects\OpenCode_Multiplayer\Intermediate\Build\Win64\UE4Editor\Development\OpenCode_Multiplayer\UE4Editor-OpenCode_Multiplayer-9103.suppressed.exp
OpenCode_MultiplayerCharacter.cpp.obj : error LNK2001: ????????????? ??????? ?????? ""public: virtual void __cdecl AOpenCode_MultiplayerCharacter::TestServerRPCs_Implementation(void)" (?TestServerRPCs_Implementation@AOpenCode_MultiplayerCharacter@@UEAAXXZ)"
OpenCode_MultiplayerCharacter.gen.cpp.obj : error LNK2001: ????????????? ??????? ?????? ""public: virtual void __cdecl AOpenCode_MultiplayerCharacter::TestServerRPCs_Implementation(void)" (?TestServerRPCs_Implementation@AOpenCode_MultiplayerCharacter@@UEAAXXZ)"
E:\UnrealEngineProjects\OpenCode_Multiplayer\Binaries\Win64\UE4Editor-OpenCode_Multiplayer-9103.dll : fatal error LNK1120: ????????????? ??????? ?????????: 1
OpenCode_MultiplayerCharacter.h:
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "OpenCode_MultiplayerCharacter.generated.h"
class UInputComponent;
UCLASS(config=Game)
class AOpenCode_MultiplayerCharacter : public ACharacter
{
GENERATED_BODY()
public:
AOpenCode_MultiplayerCharacter();
protected:
virtual void BeginPlay();
protected:
UFUNCTION(Server, Unreliable)
void TestServerRPCs();
protected:
virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override;
public:
FORCEINLINE class USkeletalMeshComponent* GetArms_Mesh() const { return Arms_Mesh; }
FORCEINLINE class USkeletalMeshComponent* GetMainWeapon() const { return MainWeapon; }
FORCEINLINE class UCameraComponent* GetFirstPersonCameraComponent() const { return FirstPersonCameraComponent; }
};
OpenCode_MultiplayerCharacter.cpp:
#include "OpenCode_MultiplayerCharacter.h"
#include "Animation/AnimInstance.h"
#include "Camera/CameraComponent.h"
#include "Components/CapsuleComponent.h"
#include "Components/InputComponent.h"
#include "GameFramework/InputSettings.h"
#include "HeadMountedDisplayFunctionLibrary.h"
#include "Kismet/GameplayStatics.h"
DEFINE_LOG_CATEGORY_STATIC(LogFPChar, Warning, All);
AOpenCode_MultiplayerCharacter::AOpenCode_MultiplayerCharacter()
{
GetCapsuleComponent()->InitCapsuleSize(50.f, 96.0f);
}
void AOpenCode_MultiplayerCharacter::BeginPlay()
{
Super::BeginPlay();
}
void AOpenCode_MultiplayerCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent)
{
check(PlayerInputComponent);
}
void AOpenCode_MultiplayerCharacter::TestServerRPCs()
{
}