I’m trying to send large arrays or FTransform through an RPC regurlarly. When I do that, new players cannot spawn in the game. If I reduce the array size to a small number (5), everything works fine.
What are the limitations and what logging should I enable to debug this? I do not get any errors on the server or on the clients of why the player did not spawn. If I debug the PlayerController, the ClientRespawn receive a nullptr Pawn.
Is there an Engine.ini configuration that I should make to make this possible?