Is there a reason why UE4 doesn’t support RPC on Blueprint Functions?
It supports RPC for Blueprint Events (which I assume is just a more complex function) so why not Functions?
I usually develop in C++ but sometimes if it’s a simple feature, I tend to make it with Blueprint because it’s far quicker to develop with. However, there’s been a few times now where I have had to migrate a relatively simple feature from BP to C++ solely because of BP lacking RPC Functions. It really does waste quite a bit of time.