RPC error 4.19.1 LogNetSerialization: Error: FBitReader::SetOverflowed()

Hi the error didn’t persist in the test empty player controller class in blueprints. Below is where the function GetPlayerUserName() as shown above is called. Also everything else in the baseplayercontroller is the same as in your fps template. This is all the code for the Playerusername
getplayerusername.PNG
Below is whats in the header.
headerplayername.PNG
Below is what i added to the baseplayerstate in the fpstemplate

playerusername.PNG
playerusername2.PNG