Project Title: Wildbox
Description:
Wildbox is an active calm experience. You take control of a hyper-realistic creature and guide it through a living, breathing biome. Every movement supports breath entrainment. Every color palette is designed with a practicing color therapist. Every soundscape uses frequencies proven to reduce anxiety.
Not a game. Not a meditation app. Something new.
What already exists:
- 14 creatures fully rigged, animated, and textured, ready to drop into UE5
- Basic character controller working across 6 animals in the current prototype
- Complete UI and UX design system in Figma across all screens
- Original soundtracks and spatial audio produced
- Color therapy system built with a practicing chromotherapy coach
- Animators from my network at Disney, MPC, and ILM with credits on The Little Mermaid and Prehistoric Planet
Launching the first biome on iPhone and iPad. Need help crossing the finish line.
Prototype: https://youtu.be/GzLEm74QIWA
Team Name: Wildbox
Team Structure:
Sharif York (Founder)
Product, UX Design, Creative Direction, 3D animator and design background since age 14. Co-founded a multiplayer title on the Quake engine (Unvanquished) and helped design 3D art for Urban Terror. Six years mobile app UI/UX design for Kroger, United Airlines, Comcast, AT&T, and DIRECTV.
Amber Tumbleson
Color Therapy and Visual Design. Practicing chromotherapy coach translating research into therapeutic color palettes for each biome.
Paul Uttam and Seema Rajput (3D Animators, contracted)
Film quality animation. Credits include The Little Mermaid live action and Prehistoric Planet on Apple TV+.
Previous Work:
Working prototype with 6 animals in Unreal Engine 5. I have personally invested over $20k into art, animation, and development to date. We have an active funding campaign live at https://wildbox.app/ where every purchase goes directly toward funding development. A full Kickstarter.com campaign is planned to bring in additional funding for development and launch.
Talent Required:
Environment / Technical Artist (1)
- Build a stylized procedural biome environment for the first underwater world
- Generate habitat variation using PCG or custom Blueprint and C++ systems
- Work with finished assets, existing color direction, and produced soundscapes
- UE5 PCG or procedural environment experience required
Animal Controller Developer (1, can be same person)
- Extend the existing basic character controller into a flexible, complex system
- Support advanced animal types with unique movement patterns (later octopus, eel, etc.)
- Experience with physics-based character movement in UE5
iOS Launch (1, can be same person)
- Optimize full UE5 build for iPhone and iPad
- Implement in-app subscriptions to unlock additional animals (In app purchase is a subscription model logic)
- Get the app live on the App Store
- Must have shipped at least one UE5 iOS or mobile title and have real Unreal to iOS experience
Compensation:
Royalty based.
Ownership: 20 to 30 percent equity in the project, earned gradually over 4 years. The first portion unlocks after 12 months. This protects both sides and ensures the partnership is working before anything is locked in.
Revenue share: 3 to 5 percent of net subscription revenue from day one of launch. Real cash as soon as the app generates income. Once you have earned back the equivalent of fair market rate for your time, the revenue share ends and your ownership stake remains permanently.
Full written agreement, IP assignment, and vesting documentation before any work begins.
Website: https://wildbox.app/
Contact:
Email: Reefyork@gmail.com
Discord: Wildbox
Forum DM preferred. Share portfolio and any shipped UE5 projects. Will share private build and full Figma documentation once we connect.