Description:
Lurking in the Shadows is a multiplayer horror/suspense FPS. With ideas present from the popular Source Mod, “The Hidden”, it’s a kill on sight world when you’re fighting up against an invisible enemy, The Lurker. Will you defeat it all and live on to be the best? Or will you get slaughtered like the rest? Essentially, Lurking in the Shadows is a 9 vs. 1 game, but there will be other gamemodes.
Includes:
First-person view on both teams
Asymmetrical Gameplay, each side has different abilities and pros/cons.
A never-ending hunt to hunt down the Lurkers, who’ll stop at nothing to kill those in their way.
Talent Required:
A UI/HUD Artist who will be in charge of making the various user interface assets for Lurking in the Shadows, found out more at the Careers Website:WGames Careers
Contact Information can be found on the WGames Careers Website.
I watched a The Hidden Youtube to get an understanding on the concept of the game. Based on your description above, Shadow Lurkers would be lots of FUN! I specialize in Blueprints subsystems and work UMG. I’m also a huge fan of Royalty/Rev-share Game projects. Any In-app monetization is planned?
PS: I like you’re jobs listings on your Wordpress Site (which is an awesome CMS). I’m curious as to what Wordpress Plugin are you using for it?
Thanks for being interested. We don’t plan on in-game monetization such as micro-transactions, crates, or things like that. We plan to sell the game, where once you buy it, you buy it. Could you e-mail me so we could talk more? austinjgaudet@wgames-studio.com
But we here at WGames only feel that you should buy a game at a certain price point when it comes with a certain amount of content, which is what we’re basing the pricing of Lurking in the Shadows off of, depending on how much content is in the game is how much it’ll be worth. Nothing more nothing less. No microtransactions, no crates, no in-game purchases, and any DLC is basically just a content update.