We are an indie game team based in Chengdu, China, working on a PvPvE title.
We now have 17 people. More than half of the team are part-timers and work remotely, with some programmers in Guangzhou and Nanjing, and some artists in Beijing and Shanghai.
We love multi-team competition games, such as Dota, League of Legends, Heroes of the Storm, Battleground in World of Warcraft. And we also like Bloodborne, Dark Souls, and Sekiro: Shadows Die Twice.
However, these MOBA games we mentioned above have not innovated themself for years. We choose to evolute.
In our game, two teams will explore the map, fight monsters, level up, gear up with roguelike-like equipment, and most importantly they will have to fight or ambush each other to get the loot of lesser bosses spawned at some time. The team who kills the final boss spawn in the end game wins.
The third-person Characters or should we say Heroes will be a little bit like Warrior, Hunter, and Mage in World Of Warcraft, however with much more action style control and skill. The player who plays Hero should respond fast with combat skills.
The Gods with bird view will be the actual Gods who can summon wind, rain, thunder, fire, modify and destroy landscape at runtime, interact with the environment, summon temple for resurrection. The player who plays God should plan and use strategy and tactics to lead his/her heroes to win.
The environment is 90% realistic and 10% stylized, heavily base on Quixel MegaScans.
Characters are 70% realistic and 30% stylized.
Love playing games.
Strong C++ skills, Familiar with Data Structures.
Experienced implementing gameplay using C++ and Blueprint.
Familiar with Animation Blueprint, AI behavior tree, and materials.
Experienced reading English documents.
Advanced: Familiar with UE4 multiplayer network.
Email resume to: firstname.lastname@example.org
Discord id: tiantian20007#7031