Grimmstar is an action-oriented space opera that combines physics-based flight and battles with a deeply involved management system for research, upgrades, and most importantly, population management. As you are being chased from solar system to solar system by a massive, planet-eating ship and its forces, you must ensure mankind’s survival through exploration, combat, detailed planning and quick responses to random events within your fleet.
Astro Naughty Games
Currently, we are a team of 7 artists and one sound person (8 total).
We are looking for programmers with any of the following experience to help us on our journey!
- AI Programming
- Gameplay prototyping
- Blueprint to C++ conversion
- Tech Art
- Procedural generation
These positions are likely to obtain shares of the company and therefore shares of revenue, which is our current pay model. We are looking to being applying for funding once we have a valid vertical slice demo available to the public. Right now, our release date for this demo is Q1 2019.
We have a playable combat demo available to download at our site!
You can always use the Contact Us page through our website, or you can email me directly at [EMAIL=“firstname.lastname@example.org”]email@example.com