[ROYALTY] Oath of Iron (UE5) - 3D Environment Artist, Combat Animator, Character Artist

Project Title:
Oath of Iron

Description:
A single-player medieval war game in Unreal Engine 5 (C++): third-person duels plus Mount & Blade-style battles with hundreds of soldiers. The player rises from the ranks by fighting, leading and choosing.

Already working in the engine:

  • Hero combat: combo tree, directional sword guard, shield guard, stamina, rolls and dodges, bow with aiming, sword throw, AI duelist
  • Chinese Imperial army: four finished unit types (Infantry, Veteran, Sergeant, Captain), each with its own model, weapons, attacks and AI
  • Shared shield system: blocks from four sides, perfect blocks, guard breaks, counters
  • Formation orders: hold, advance, shield wall, layered shield wall, shield-charge push, square, guard ring around the commander
  • Blessings: temporary empowered forms (a Lightning Knight, a Frostblade with a cinematic transformation)
  • Maps: a 260 x 430 m walled castle town and a combat test yard

Goal: battles of around 500 soldiers with reinforcements, across several nations.

Team Structure:
Project lead: game design and direction, Unreal Engine 5 / C++ / Blender pipeline.
Other 3D developers are already on the project, and you will work alongside them.

Compensation:
Royalty / revenue share. No pay now; once the game earns money, the team is paid from a share of the revenue. Terms are agreed one-on-one and written into a contributor agreement before any work starts. Credit in the game and on the store page.

Assets provided:
We provide the assets you need: the project’s licensed animation, VFX and environment packs.

Talent Required:

3D Environment Artist (1)

  • Battlefields, villages, castles and terrain in UE5
  • Modular kits, landscape materials, foliage, lighting
  • Big maps that stay fast with hundreds of soldiers (instancing, LODs, Nanite, World Partition)
  • Portfolio of UE5 environments; Blender / Maya / 3ds Max; Substance. Medieval or East Asian architecture is a plus

Combat Animator / Combat Designer (1)

  • Sword-and-shield, katana and spear attacks, blocks, hits, staggers, deaths
  • Formation moves: shield wall, shield push, square
  • Keyframe animation in Blender or Maya; retargeting and root motion in UE5
  • Tuning with the C++ combat code: timing windows, combo chains, hit reactions
  • A reel of melee combat animation with weight and impact

Character Artist (1)

  • Soldiers for each nation and rank, armour sets, weapons and shields
  • Game-ready topology, PBR textures, LODs for crowds
  • Rigged to the UE mannequin skeleton (the whole army runs on it)
  • Game-ready characters in the portfolio; Blender / ZBrush / Maya; Substance Painter

Contact / How to apply:
Send a private message here on the forum, or email tarszec5@gmail.com, with:

  1. Your demo reel or portfolio link (ArtStation, YouTube, Sketchfab or a drive folder)
  2. The role you are applying for
  3. Your best piece for this role and what you did on it
  4. Years of experience and the tools you use
  5. Unreal Engine 5 experience (none / some / shipped work)
  6. Country, time zone and hours per week you can give
  7. Whether revenue share works for you

Shortlisted applicants get a video call and a look at the current build.

Screenshots from the current build:

Castle town

Imperial army: units, shield wall and shield-charge push

Formations on command: square, double ring, triple ring

Combat

Blessings: the Frostblade transformation and his katana