Project Title:
Oath of Iron
Description:
A single-player medieval war game in Unreal Engine 5 (C++): third-person duels plus Mount & Blade-style battles with hundreds of soldiers. The player rises from the ranks by fighting, leading and choosing.
Already working in the engine:
- Hero combat: combo tree, directional sword guard, shield guard, stamina, rolls and dodges, bow with aiming, sword throw, AI duelist
- Chinese Imperial army: four finished unit types (Infantry, Veteran, Sergeant, Captain), each with its own model, weapons, attacks and AI
- Shared shield system: blocks from four sides, perfect blocks, guard breaks, counters
- Formation orders: hold, advance, shield wall, layered shield wall, shield-charge push, square, guard ring around the commander
- Blessings: temporary empowered forms (a Lightning Knight, a Frostblade with a cinematic transformation)
- Maps: a 260 x 430 m walled castle town and a combat test yard
Goal: battles of around 500 soldiers with reinforcements, across several nations.
Team Structure:
Project lead: game design and direction, Unreal Engine 5 / C++ / Blender pipeline.
Other 3D developers are already on the project, and you will work alongside them.
Compensation:
Royalty / revenue share. No pay now; once the game earns money, the team is paid from a share of the revenue. Terms are agreed one-on-one and written into a contributor agreement before any work starts. Credit in the game and on the store page.
Assets provided:
We provide the assets you need: the project’s licensed animation, VFX and environment packs.
Talent Required:
3D Environment Artist (1)
- Battlefields, villages, castles and terrain in UE5
- Modular kits, landscape materials, foliage, lighting
- Big maps that stay fast with hundreds of soldiers (instancing, LODs, Nanite, World Partition)
- Portfolio of UE5 environments; Blender / Maya / 3ds Max; Substance. Medieval or East Asian architecture is a plus
Combat Animator / Combat Designer (1)
- Sword-and-shield, katana and spear attacks, blocks, hits, staggers, deaths
- Formation moves: shield wall, shield push, square
- Keyframe animation in Blender or Maya; retargeting and root motion in UE5
- Tuning with the C++ combat code: timing windows, combo chains, hit reactions
- A reel of melee combat animation with weight and impact
Character Artist (1)
- Soldiers for each nation and rank, armour sets, weapons and shields
- Game-ready topology, PBR textures, LODs for crowds
- Rigged to the UE mannequin skeleton (the whole army runs on it)
- Game-ready characters in the portfolio; Blender / ZBrush / Maya; Substance Painter
Contact / How to apply:
Send a private message here on the forum, or email tarszec5@gmail.com, with:
- Your demo reel or portfolio link (ArtStation, YouTube, Sketchfab or a drive folder)
- The role you are applying for
- Your best piece for this role and what you did on it
- Years of experience and the tools you use
- Unreal Engine 5 experience (none / some / shipped work)
- Country, time zone and hours per week you can give
- Whether revenue share works for you
Shortlisted applicants get a video call and a look at the current build.
Screenshots from the current build:
Castle town
Imperial army: units, shield wall and shield-charge push
Formations on command: square, double ring, triple ring
Combat
Blessings: the Frostblade transformation and his katana




