[ROYALTY] Nothing to See Here — Looking for a 2D/2.5D Environment & UI Artist

Project Title:
Nothing to See Here

Description:
A single-player Unreal Engine 5 adventure built around conspiracy theories and dark humour, combining exploration, deck building and tactical card battles.

Inspired by early Pokémon games, players travel between towns, build their decks and challenge opponents while investigating reptilian infiltrators, aliens and the Illuminati. Expect absurd cover-ups, suspicious characters and officials insisting there’s absolutely nothing to see here.

The visual direction uses illustrated sprites in a 2.5D graphic-novel style. But happy to change directions on the art. An early playable Unreal prototype already exists. The card game has a MVP / prototype browser version you can play against bots or in multiplayer.

Includes:

  • World exploration
  • Card collecting, deck building and planned arena challenges.
  • Conspiracy mysteries, environmental clues and dark comedy.

Team Structure:
I’m a software developer from Germany handling all programming, gameplay systems and technical integration. I’m looking for one artistic collaborator to form a small team.

Previous Work:

Talent Required:
2D/2.5D Environment & UI Artist — 1 person

  • Strong environment art and composition skills.
  • Comfortable working with AI, including generating, editing and refining artwork.
  • Create buildings, props and interiors, and help compose towns.
  • Help develop menus, HUD and card-battle presentation.

Environment art is the initial priority, with room to contribute ideas and shape the visual identity.

This is a royalty/revenue-share collaboration with no upfront salary. I can cover the project’s costs. The share, responsibilities and terms would be agreed before starting.

Contact:
Send me a forum PM or add me on Discord: .majek

(screenshot from the prototype browser game)

Hello there, I saw your post for the conspiracy themed UE5 adventure game Nothing to See Here and would love to collaborate as your 2D/2.5D environment and UI artist. My portfolio features detailed environments, props and card battle presentation designs tailored for indie games. Since you mentioned working with AI generation and refinement tools, what specific AI models or pipelines are you currently using in your workflow?

DISCORD: bimplee

MY PAST WORK: ArtStation - Bimplee