[ROYALTY] NIGHT EVIL – Looking for Unreal Engine 5 Team Members

[ROYALTY] NIGHT EVIL – Looking for Unreal Engine 5 Team Members

Project Overview

Hello everyone,

I’m looking for passionate Unreal Engine 5 developers to join NIGHT EVIL, a story-driven third-person open-world action game.

The project focuses on cinematic storytelling, tactical combat, player choice, and psychological world design.

This is currently a Royalty / Revenue Share project. I cannot offer upfront payment. If the game is successfully released and generates revenue, profits will be shared with team members according to an agreed arrangement.

Game Summary

NIGHT EVIL follows a family torn apart by government forces and criminal organizations.

The story takes place across a reimagined New York City, with parts of the story also set in Paris and Miami.

Every major decision permanently changes relationships, character destinies, and later story events.

Main Features

  • Story-driven open world
  • Third-person tactical combat
  • Four playable protagonists
  • Multiple story routes and endings
  • Psychological perception system where every protagonist experiences the world differently
  • Dynamic atmosphere, lighting, color grading, music and sound depending on the character
  • Approximately 47 hours of story content
  • Character progression through combat, training and player choices

Characters

  • Leon – Main protagonist whose choices determine the direction of the entire story.
  • Bertram – Leon’s brother, connected to a criminal organization.
  • Michael – Former soldier suffering from PTSD, with gameplay heavily influenced by traumatic memories.
  • Maggie – Tactical operative whose emotional recovery becomes part of her gameplay.

Gameplay Vision

The game emphasizes:

  • Tactical combat instead of run-and-gun action.
  • Meaningful player choices.
  • Strong emotional storytelling.
  • Immersive environments.
  • Cinematic presentation inspired by modern AAA games.

Looking For

I’m interested in building a small but dedicated team.

Currently looking for:

  • Unreal Engine 5 Gameplay Programmer
  • Environment Artist
  • Character Artist
  • Animator
  • Technical Artist
  • UI/UX Designer
  • Sound Designer / Composer
  • Level Designer

Engine

Unreal Engine 5

Compensation

Revenue Share (Royalty)

There is currently no funding. Everyone joining should understand this is a long-term passion project, and compensation depends on the game’s commercial success.

Contact

If you’re interested, send me a private message through the Unreal Engine forums with:

  • Your role
  • Portfolio or previous work (if available)
  • Experience with Unreal Engine 5

Thank you for reading, and I hope to build an ambitious project with passionate developers.

Hey! My studio can cover your core production pipeline across Environment Art, 3D Characters, Rigging/Animation, Tech Art and UI/UX directly in Unreal Engine 5. We specialize in modular open world environment building UE5 skeleton character setup clean material/shader optimization and HUD design to match AAA cinematic aesthetics. We understand the revenue share structure and are eager to support an ambitious story driven project like NIGHT EVIL. Which section of the open-world map or character setup is currently your highest priority to get production ready first?

DISCORD: bimplee

MY PAST WORK: ArtStation - Piper_xe

Hello, thank you for reaching out about NIGHT EVIL.

I have reviewed your previous work.

At this stage, my priority is developing a small prototype before moving into full production.

The initial priorities are:

  1. A small section of New York City, not the entire city.
  2. Leon’s character setup in Unreal Engine 5, including the basic character rig and animations.
  3. A third-person over-the-shoulder combat system to demonstrate the core gameplay.
  4. A small playable environment to establish the visual direction, lighting, and atmosphere.

If the prototype is successful, we can gradually expand the project into the larger open world and additional systems.

Regarding revenue sharing, I am open to discussing a partnership-based model. However, I would first like to understand your team’s capabilities, workflow, previous UE5 projects, and proposed scope before discussing financial terms.

I have already reviewed your portfolio, so please send me any playable UE5 projects or gameplay prototypes your team has worked on, along with information about your team and its roles.
::