Hello TechLord,
Thank you for reaching out and sharing your journey and insights into game development. To address your initial concern, Blueprint Scripters/Engineers are indeed on our list of sought-after roles. This might not have been clearly stated, but we certainly value and are actively looking for talent in this area, as reflected in the title of the original post and on our careers page.
Regarding your question about innovating within the zombie genre, it’s a challenge we’re excited to tackle. A prime example is “The Day Before”, which initially captured significant attention and demonstrated the community’s strong interest in zombie games, confirming that the genre is far from played out. Our work on “Fall in Duty” started well before the buzz around “The Day Before”, but we aim to harness this enthusiasm to introduce new dynamics that can rejuvenate and enhance the player’s experience, potentially akin to how you’re implementing an all 3D Mesh-based Spatial UI in your projects.
If you are interested in contributing to a game that aims to redefine zombie survival, I encourage you to contact me directly on Discord: dr.vegapunk1337, so we can have a chat.
Best regards,
The VoidLab Team