GRIMMSTAR
Description:
Grimmstar is an action-packed space fighter with fleet management and RPG twists. As the player, you’ll traverse through multiple open-sandbox solar system levels as you flee from the overwhelming forces of a giant, planet-eating ship called the Grimmstar.
Features:
- Large scale combat scenarios
- Fully modular and interchangeable ship components and weapons
- Call in support from your fleet for offensive/defensive help, to mine for resources, or repair your ship
- Jaw dropping visuals and a true sense of the vastness of space.
Team Name:
AstroNaughty Games, Inc.
Team Structure:
We are currently a team of 10, encompassing various fields of study and practice. Most of us are local to the Seattle area, but we also have remote workers from across the globe on the project as well.
Previous Work:
Some members of the team have either been or are currently employed with Valve, Harebrained Schemes, Hardsuit Labs, and more.
Talent Required:
General Programmers
We are looking for general programmers to help us in various areas of the game. Most of the systems are set up at a very basic level, but we are looking to fine tune these mechanics to ensure the most enjoyable experience possible.
Things like inventory management (akin to Path of Exile and Diablo), ship AI, and advanced UI interaction.
While we have some very talented people on the team, we’re looking to complete our project as soon as possible and more hands in the project would help us meet our timeline goals.
Our relationships with Nvidia and Epic Games help provide various tools to improve the quality and time spent in multiple areas of our development.
Contact:
E-mail: alex.bailey@astronaughtygames.com
Discord: Foo #4841