Hi @juliocacko, 1962 looks like a cool Horror Game. I’m seeing a lot silent hill
I'm curious how the story can be revealed in gameplay without cutscenes?
Audio / Visual Dialog? Inspecting and viewing Items? Some of these methods can be immersion breaking (transitioning from 3D game to Text-based game). Quicktime events (interactive Cutscenes) and non-interactive Cutscenes keep it 3D, but they are the most challenging in my opinion and require a lot of work. I’m trying to pull it off without using a bunch of text.