Project Title: 1962
Description: Psychological survival horror set in 1960s Punkt Height City following WWII veteran Thomas Gustav confronting trauma through seven atmospheric environments. Think Silent Hill 2’s psychological depth meets The Evil Within’s tension.
Features:
- Linear survival horror with Silent Hill 4-inspired hub structure
- Strategic combat and environmental storytelling
- No cutscenes - story revealed through gameplay and exploration
- 3-5 hour narrative-driven experience
- Platform: PC (Unreal Engine 5.6)
Gameplay:
https://vimeo.com/1155689656?fl=ip&fe=ec
Character models/Enemy concepts:
UX/ UI :
Level Design :
Team Structure:
- Julio (Project Lead) - Programming, UX UI, Animation, Game Design, Production
- Céline Nauleau - Environment Concept Art
- Chika Obiora - Music & Sound Design
- Nazmus Sadiq - C++ & Blueprint Programming
Previous Work: Prototype build available: ArtStation - 1962 - Unreal Engine 5.2 Core Gameplay (2024) (original concept; rebuilt with improved design)
Talent Required:
3D Artist (1) - Creatures & Environment
- Portfolio demonstrating creature design or environment art required
- Experience with Unreal Engine workflow preferred
- Expected to create assets for enemies, props, and environmental pieces
- Must export to compatible formats for UE5
Level Designer (1) - Unreal Engine
- Experience with UE5/UE4 level design required
- Understanding of survival horror pacing and atmosphere
- Expected to work on forest and monastery locations
- Familiarity with blockout-to-final workflows
Current Progress:
- Core gameplay systems implemented (inventory, combat, interaction)
- Level blockouts in progress for forest and monastery
- Character models and enemy concepts completed
- UI/UX designs finalized in Figma
- Original music demos completed
- Complete technical documentation in Notion
Audio:
Documentation:
- Vertical Slice Concept: Notion
- Latest Build: https://drive.google.com/file/d/1vx4sQO-4rDqVhgAD9VgbojflqknlQzRM/view
Compensation: Revenue sharing with documented profit-sharing agreements. Commercial project with Steam release planned (Vertical Slice target: Q2 2026).
Requirements:
- Professional or serious hobbyist experience
- Portfolio required for art roles
- Long-term commitment - active production phase
- Team collaboration via Discord with regular updates
Pipeline & Tools:
- Azure DevOps for version control
- Asana for task management
- Notion knowledge base with 50+ page Game Bible
- UE5.6 with C++ and Blueprint
Contact:
- Discord: juliocacko
- Email: juliocacko@gmail.com










