Project Title: 1962
Description: Hey! I’m creating a deeply personal psychological horror experience about Thomas, a WWII veteran struggling with PTSD and isolation. This isn’t just another horror game - it’s about real trauma, guilt, and the human cost of war. Think Silent Hill 2’s emotional depth meets Resident Evil 7’s intimate terror.
The game uses FAB marketplace assets as our foundation, so we’ll focus on designing and modeling the unique, story-specific elements that make Thomas’s world feel authentic and haunting.
Includes:
- Psychological horror with sanity mechanics and reality distortion
- Unreal Engine 5 development with atmospheric lighting and environments
- Character-driven narrative exploring veteran trauma with respect and authenticity
- Survival horror combat with deliberate pacing and moral weight
- Environmental storytelling through carefully crafted 1940s-60s period settings
- Multiple endings reflecting the complexity of healing and acceptance
- Smart use of FAB assets combined with custom content for unique storytelling
Team Structure: Julio Cacko - Solo Developer. I handle all programming, UI systems, animations, blueprint logic, and technical implementation. Looking to build a creative team around the artistic vision.
Previous Work:
- Portfolio: https://juliocacko.framer.website/
- ArtStation: ArtStation - Julio Cacko
- Currently UI/UX Technical Designer at BGNS Studios
- 10+ years UI/UX design experience
- 4+ years game development with UE5 and Unity
- Award-winning designer (Silver W3 Awards, featured on 80.lv)
- Previous build reference: ArtStation - 1962 - Unreal Engine 5.2 Core Gameplay (2024)
Talent Required: 3D Environment Artist, 3D Character Artist, Concept Artist, Level Designer
- Someone who gets that horror is about emotion, not just jump scares
- Portfolio showing atmospheric work - doesn’t have to be horror specifically
- Comfortable working with FAB marketplace assets as a foundation
- Understanding that we’re creating specific custom pieces, not everything from scratch
- Level design experience for psychological pacing and environmental storytelling
- Unreal Engine 5 familiarity (I handle all the technical setup and optimization)
- Remote collaboration - good communication and sharing work-in-progress
- Create custom story-specific environments that FAB assets can’t provide
- Design unique elements: Thomas’s personal belongings, war memorabilia, trauma triggers
- Develop psychological manifestation creatures that represent internal struggles
- Level design for psychological pacing - when to build tension, when to release
- Concept work for the unique visual identity that sets our story apart
- Work with me to integrate custom assets with FAB foundation seamlessly
Contact: E-mail: juliocacko@gmail.com Discord: @juliocacko