Royal Interrogator | Candlelit MetaHuman teaser in Unreal Engine 5.8

Hi, I’m Bryan from Stagworks. This is an 18-second cinematic for Royal Interrogator, a medieval interrogation game. The scene takes place across a table. A courier says he only carries letters, a seal keeper disputes the evidence, and the courier asks you to leave his family alone.

The teaser was built in a separate Unreal Engine 5.8 project. Each testimony had its own Sequencer shot and was rendered to frames with Movie Render Queue. The set used a stone wall and out-of-focus candles, with slight camera offsets between characters so each testimony feels like it comes from a different person sitting across from you. The dialogue uses synthesized voices, with facial animation driven by MetaHuman Animator.

The longer edit opened on a title card. In this cut the courier speaks first, and we return to his face at the end. I’d be interested to hear whether those close-ups hold your attention or whether you’d want a cutaway to the wax seal between the two performances.

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