Hi there,
I’m a 29 years old german photographer, willed to create seamless textures and PBR materials exclusively for your game /company.
- Located in Siegen, Germany
- Remote work up to 30h per week
- Onsite job in central Germany desired (Cologne or Frankfurt a.M. +50km)
- 2+ years experience with PBR in UnrealEngine 3 + 4
- 5+ years experience in Texture Creation for UnrealEngine 1 + 2
- 10+ years experience in digital photography & image editing with Photoshop
- 10+ years experience using Unreal Engine 1+2 to build 3D levels & environments, true UnrealEngine veteran
My skills:
-
Photorealistic, seamless, high resolution texture & PBR material creation using own photosources
-
Specialized in seamless textures like rock, ground, stone, brick, wood & “terrain”. No character-/model-/UV-texturing so far
-
Experienced in Leveldesign & LowPoly-Environment-Art within UnrealEngine
-
High attention to detail & realism
-
Strong lighting skills
-
Fluent in english and german
-
Intelligent, calm, a fast worker and teamplayer
-
Spent my last 14 years’ freetime with UnrealEngine and digital photography
-
Willed to learn new software like 3dsMax, ZBrush, SubstancePainter, or whatever is needed
Scince 2004 I released half a dozen quality maps for UT2004 honored with good ratings and reviews by international designers.
Strong lighting creates atmosphere, but it’s custom textures what makes an environment unique. That’s why I learned photography.
Over the years I became a pro-skilled photographer, experienced in multi-row panorama pictures for unique style & best image quality.
I made texturepacks for UT2004 years ago, and played around with PBR in UT3, but scince UE4 is free I really got back into it.
Now I can create seamless, high resolution textures & PBR materials of any surface I find in the real world.
Proper normal-, height- and roughness- maps create photorealistic, 3d-looking materials in UnrealEngine 4.
I’m highly specialized in outdoor environment textures like rock, ground, brick, wood, terrain, …
I take photos and then create new texture/material -packages for other UV/3D/Level/Environment-Artists to use.
I have no uv-texturing experience, that means I cannot texture nor paint your characters/models! I’m willed to learn new software, though.
Depending on size, style and structure I can create up to 15 new high-res PBR materials in one week, perfect for landscapes or outdoor environments.
If you think I can support your team /company in another way feel free to make me an offer.
Hire me if you think I can push your projects’ graphics up a notch.
Unreal Engine is the future of videogames. Help me become part of this future.
Attached are pictures of my latest PBR materials, some textures from old times, my best UT2004 maps,
and some quick&basic 5h UE2 architecture visualisation of my hometown’s most famous landmark I made last week just for fun.
Roy Robin Wächter, aka “Pandemonium”
contact via PM, or [EMAIL=“rrwae@web.de”]mailto: rrwae|at|web.de.