Hey Vibey Network,
I would remove all win conditions
set up a master player counter zone that on more than 2 people playing (testing and single person waiting for another player to start), enables
a player counter zone for team 1 and starts a timed objective device for round time
2 end game devices, one awards win to team 1, the other to team 2
when the player counter reaches 0, it activates team 2’s end game device.
if the timer completes it activates team 1’s end game device.